Loot Drop: Unboxing the Dungeons and Dragons Adventure Game

I was wandering around a used book store recently, and came across one of these in the “rare” section, and was hit with a wave of nostalgia.  One of these kits was my first exposure to the game of Dungeons and Dragons, and it quickly caught my interest.  One of the guys in a kids group weekend outing had brought his copy along, and was teaching the other guys how to play.  I was forbidden by my parents to play (due to the backlash against D&D that was still somewhat present), so I just watched.  I was drawn in by the adventure and heroes, and still have some specific memories of it.

These sets were created to introduce people to very low levels of the 3rd edition game that was recently out.  You could start with this box, but if you wanted to play higher levels you needed to go get the rulebooks.  Seems like a pretty good hook to me, one I’ve seen used in various ways in other editions.  4e had it’s Red Box, 5e had it’s starter set (and now the Stranger Things Redbox, which I need to unbox here sometime).

Anyway, coming to the store reminded me of it.  I looked at their copy, found it was missing some pieces, and decided to hold off and look online.  Sure enough, I found a COMPLETE copy online, with the tokens unpunched.  A few days later, and my copy has arrived.

Box Lid  Box Bottom.jpg

Exterior

It’s a pretty large (if shallow) box.  Not too heavy, either.  To be expected, it’s only supposed to be paper products and a set of dice.

Box Interior.jpg

Interior

Heh. The bubble wrap is mostly pointless, but I guess it keeps the paper from moving too much.  The box is a bit dinged up, but good enough!  Can’t expect a perfect box 19 years after publication and probably at least a decade out of production.

Box Contents.jpg

Contents of the Box

As advertised, this thing had EVERYTHING still in the box.   Especially important to me, all the tokens are there!

Token Sheet Front.jpgToken Sheet Back.jpg

One had popped out of the sheet, but was still in the box.  The tokens were just as I remembered them.  Pictures of all the adventurers and creatures on one side, with their names on the reverse.  The noncreature stuff has two states for a lot of items, which is really useful.  For example, the door tokens showed you there was a closed door in the wall, and flipping them over showed when a door was open.  This was particularly important, as the way the game map is drawn there are no doors on the walls!  This allows you to use the same map different ways, and also to not spoil the layout early.  By the way, here’s the token I remembered most.  The GELATINOUS CUBE!

Gelatinous Cube!.jpg

In Dungeons and Dragons, Jello eats YOU!

I remember the party fighting this, and was impressed with this monster.  I love how the artwork even shows the last guy to tangle with it, still being digested.  As mentioned before, here’s the map.

Dungeon Map.jpg

Adventure Map

It’s got a bunch of numbered rooms on the map, but no doors!  I seem to recall this having been used with the walk down the hallway described, and then a portion of the map used as described by the book to play detailed encounters.  I’m pretty sure the gelatinous cube was somewhere in either room 19, 20, or 26.  The map’s backside is a simple grid.

Map Reverse.jpg

Map Reverse

It’s blank grid could be used for drawing your own dungeons.  I personally won’t be using that side, I don’t want to mess it up, and I have a perfectly good Chessex mat for that.

Next is the general game documentation.

Read This First.jpg

D&D Readme

This page introduces the general premise of the game for people completely unfamiliar with it.

Books.jpg

Ancient Tomes of Lore

The box came with a Rule Book for everyone to learn the game, and an Adventure Book to provide the first adventures for the DM to run without having to prepare anything.  I haven’t had time to read through these yet, but I hope to introduce some of my 5E adventuring companions to this edition with this at some point.

Now that we have the rules, we need some characters to play with.  Do we have to learn how to build characters in this set.  No!  We don’t want to get people to play, not get bogged down with character building rules to start.

 

Character Sheets.jpg

Alternate Characters.jpg

Our Traditional Heroes!

Some of you who’ve played 3.0 or 3.5 may recognize several of these characters, thoughtfully provided to start the game quickly.  These were the example characters mentioned in at least the 3.5 rulebooks as exemplars of their classes.  There are 6 main characters, and 2 optional ones that are buried in the paperwork for the others.  There is also a rules summary cheat sheet to aid quick play.  I was as impressed this time as I was back then with these bright, descriptive character sheets, with a helpful dice guide for new adventurers.

And no adventure is complete without:

Dice.jpg

DICE!

Dice!  Gotta have some dice to play the game.  By the standards of many players I know, these would probably be a tacky collection to have.  Why not have a matching set?  Well, if you look back at the character sheets, these are color-coded.  They are all different colors, because as we’ve all seen with new players, people get confused trying to find the correct die for a while when they first start playing.  The sheet will tell you which die you need, and you don’t have to count sides, as the color is the easiest way to identify them.

I hope you’ve enjoyed this.  I know I’ve certainly enjoyed taking a trip down memory lane, and I hope to actually get to play this set after almost 20 years since I’ve first seen it.

Beat Saber Fully Released on Oculus

Yes, I know it’s been a while since I’ve posted.  I didn’t intend to be on hiatus like that.  This might be a bit of a stream of consciousness post, as I am reading and looking up things as I write, and don’t plan on going back and making the earlier portions more concise/accurate/up-to-date.  Beat Saber has finally gotten to version 1.0, and is out of Early Access!  I am cautiously excited.

Sadly, as in previous updates for Beat Saber, the updates are still not working correctly.  I had to completely uninstall the game, and reinstall it.

This version apparently comes with a built in tool for customizing levels.  I’ve only messed with it slightly, and I’ve come across a few concerns already.

The level editor is accessed from within the game, rather than as a program you can access externally.  However, as soon as you open it, it tells you to take the headset off and use the program on your monitor.  That’s not an efficient design.

I’m gonna have to try again, but so far I don’t see a tutorial for it.  I would think I’d be able to add in my own music to make brand new levels for myself, but I don’t know how to do that yet.  I’ll have to update this once I’ve had a chance to learn the system.

So, here goes.  I’m watching a video on how to use the level editor (here for reference).

Apparently my first mistake is that I don’t have my music converted into a .wav or .ogg format.  Great, I’ve gotta convert the music files, and can’t pull them straight in.  Strike 1 for this editor.

I’d prefer if this thing had a kind of automatic pregeneration option, that would at the very least mark beat locations in a track for you to add the boxes to, and then you add your own customization on top of that.  This appears to be completely manual.

At least the visualization of the sound wave on the left makes it easier to see what is going on, and they have a reference line across the screen that helps you line things up.

After watching this a while, I get the feeling I’m not going to make many if ANY levels in Beat Saber.  This is a tedious and time-intensive process, without any real aide from the software.  It seems like a decent tool, but I was hoping for some sort of algorithm to help with generation, and being able to switch to an advanced mode IF I wanted to customize to an extreme degree off of the preselected beats.

Update:

At time of writing, just finished another Beat Saber workout.  I hadn’t played lately, but I was still able to finish the campaign!  Go figure that the last mission has a minimum requirement of bad cuts.  Those kinda suck.  Now that I’ve beat the campaign, I guess it’s back to trying to get the new songs up to faster speed on Expert level.

Printer Back Online

I was having some issues with getting files to transfer to my Monoprice Select Mini Pro, but I finally figured it out… the microSD card appears to have been full for some reason, with a possible glitch with the cache file.  I cleared some space by removing the Cura install file, and removed the erroneous cache file.

Here are some of the things I’ve been printing with it.  I figured I’d start filling out a collection of archetypal minis.  These are all from Valandar’s models on Thingiverse.  I’m running through a few of them.  The gnome bard was the first one, and I’m wondering if I’ve somehow introduced a calibration error, slicing error, or just the filament had been left out too long.  Anyway, I’ve got a bit more cleanup to do on these, but I think they are coming out alright.

Gnome Bard Front.jpg

Gnome Bard

Barbarian Front.jpg

Buzzcut Barbarian

grumpy-ranger_front.jpg

Grumpy Ranger

 

 

 

Snapmaker 2.0 Kickstarter Kickoff

The Snapmaker 2 Kickstarter started this morning… and all the early bird specials sold out within minutes.  The whole thing was fully funded 10 times over in 10 minutes!

You can find it here:

Snapmaker 2.0 Kickstarter

Now we finally know the full specs, and pricing.  They are priced (with discounts) about where I expected them to be.

Sadly, I’ve been looking at my finances and to be a “responsible adult” I should probably wait until I know what a few upcoming expenses are going to be before I go spending that kind of money,  Especially since I missed the best specials.

Hopefully I’ll still be able to get this printer, as long as I’ve waited for it already.

Minimalist/Budget DMing

I know this is kinda the opposite extreme from the way I tend to do things, but you don’t absolutely HAVE to have a lot to DM.  Fifth edition has greatly streamlined the game, and gives a bit more freedom.  Below I’ve listed what you need, and sometimes the stuff you might want to upgrade to as the next step if you continue with the hobby and have the time and/or funds.  Or you can keep playing minimalist style!

Dice:

Technically you could probably use a free app on your phone.  I don’t recommend it.  You need at least a set of dice for yourself.  It’s just not the same without dice.

 

Beyond that, you don’t actually need to buy anything!  The rest can be substituted or skipped.

 

Rules:

First off, you don’t absolutely have to have the books.  I highly recommend having the books, but if you’re just getting started, the basic rules are posted online.  It’s enough to help you learn the basics, build your first characters, and run your first campaign.  You can find the rules here:

D&D Basic Rules

Next tiers (in this order):

  • Player’s Handbook
  • Monster Manual
  • Dungeonmaster’s Guide
  • All other books are purely optional

 

Adventures:

Not sure if you can weave fantasy worlds on the fly?  Hardcover adventures too expensive and unwieldy to learn?  There are many cheap and free modules available online.  The idea of a module is to have a (mostly) self-contained adventure pre-generated and ready for use.  The DM should at least skim it in advance, but there are instructions provided for the DM to use as a basis for the adventure.  Many can be found here:

DMsguild

Next tier:

  • Homemade adventures!
  • Hardcover adventure books

 

Battlefield:

Having started in 3.5, I’m used to playing combat encounters on tactical maps, using wet erase markers on the mat to draw the battlefield, then placing our minis on the map and engaging in battle.  You don’t absolute have to do that.  If you want tactical maps, you can use a 1-inch grid paper.

But you can also forgo the map entirely.

D&D 5E reintroduces the concept of “theater of the mind.”  You can keep the layout of the battlefield in your head, describing things to your players, and letting them use their imagination to envision the battlefield too.  It may take a bit more mental effort, but it allows you to skip carrying around the following materials:

  • Battlemat
  • Markers
  • Miniatures
  • Templates

I’ve tried this a couple of times, and it can be freeing not to be limited to what you can draw or place on a grid.

Next tier:

  • Battlemat or grid paper
  • Markers or pencils
  • Miniatures (there are many tiers and options of these)
  • Templates

 

DM Screen:

It is highly preferable to keep your notes, die rolls, and minis (if you use them) hidden from your players.  You can easily make your own, or go without.  You don’t have to pay for a fancy piece of cardboard with art and stats on it.  I’ve seen people make screens out of binders, taped pieces of cardboard, and various online non-WotC options.  Or, again, you can skip the screen if you are comfortable rolling in front of your players.

Next tiers:

  • DM Screen or DM Screen Reincarnated (these have artwork and stats on them from Wizards of the Coast)
  • Any of a bajillion fancy screens you can find online or have made

 

And that’s pretty much it!  Any game store or online store would be happy to sell you all sorts of accessories in various price ranges, but they are OPTIONAL!  You don’t have to buy a ton of expensive stuff to run a good game. Sure, the detailed painted minis are nice, some people develop a dice obsession, and it’s nice to have a great setup, but you don’t NEED them.  GO FORTH AND GAME!

Heroforge Printed and Painted

So, I just got this back yesterday from a friend of mine who painted it for me (I print things, I don’t paint things, at least not yet).  This is a custom mini for one of my wizard characters that I designed and bought from Heroforge.

I never would have attempted this on my old printer, but I managed to do this on my Monoprice Select Mini Pro.  I think it came out pretty dang well.

And then I had to get a small foam-lined case to protect the few printed minis I have.  I don’t want this one’s paint job to get damaged like my dwarf mini.  It should be fine; it has the seal of approval from the Imperium of Man.

Go figure I didn’t get to play him last night, though.  Two wizards and a ranger are not the best mix in the middle of the Dungeon of the Mad Mage.

COM|POST 04/19/19: D&D Homebrew Prepping

So, yeah, I was hoping to have some normal content today.  This week has been weird, and today I’ve been trying to prep for a D&D homebrew game as a DM.  For a game tomorrow.  Oh, crap.

I am going to have to learn to plan better and manage my own expectations.  Especially when I’m throwing these games together somewhat ad-hoc as I and my players have time for occasional games.  In my head I hear: “I haven’t read through the DMG yet” and “this was supposed to be a tightly woven and cohesive story you’ve worked on for years,” but I’m gonna have to wing it somewhat.  Hopefully things will turn out well, and the players will enjoy themselves.

I have thought about this campaign setting off and on for 10 years or so, and occasionally beef up the world when I think about it.  I want to give the party freedom to explore, which will help me sharpen my improv skills if I don’t flounder too much.  At the same time, I have general ideas of some concepts and story threads I want to work in, but I don’t have them pinned down.  Some of it is a mystery, and I’m afraid it’s not going to connect well if I don’t plan it well in advance, but I don’t have much time now.

Ugh.

Maybe I’ll be able to sketch out more of it in time for the game.

Wish me luck!