Beat Saber Fully Released on Oculus

Yes, I know it’s been a while since I’ve posted.  I didn’t intend to be on hiatus like that.  This might be a bit of a stream of consciousness post, as I am reading and looking up things as I write, and don’t plan on going back and making the earlier portions more concise/accurate/up-to-date.  Beat Saber has finally gotten to version 1.0, and is out of Early Access!  I am cautiously excited.

Sadly, as in previous updates for Beat Saber, the updates are still not working correctly.  I had to completely uninstall the game, and reinstall it.

This version apparently comes with a built in tool for customizing levels.  I’ve only messed with it slightly, and I’ve come across a few concerns already.

The level editor is accessed from within the game, rather than as a program you can access externally.  However, as soon as you open it, it tells you to take the headset off and use the program on your monitor.  That’s not an efficient design.

I’m gonna have to try again, but so far I don’t see a tutorial for it.  I would think I’d be able to add in my own music to make brand new levels for myself, but I don’t know how to do that yet.  I’ll have to update this once I’ve had a chance to learn the system.

So, here goes.  I’m watching a video on how to use the level editor (here for reference).

Apparently my first mistake is that I don’t have my music converted into a .wav or .ogg format.  Great, I’ve gotta convert the music files, and can’t pull them straight in.  Strike 1 for this editor.

I’d prefer if this thing had a kind of automatic pregeneration option, that would at the very least mark beat locations in a track for you to add the boxes to, and then you add your own customization on top of that.  This appears to be completely manual.

At least the visualization of the sound wave on the left makes it easier to see what is going on, and they have a reference line across the screen that helps you line things up.

After watching this a while, I get the feeling I’m not going to make many if ANY levels in Beat Saber.  This is a tedious and time-intensive process, without any real aide from the software.  It seems like a decent tool, but I was hoping for some sort of algorithm to help with generation, and being able to switch to an advanced mode IF I wanted to customize to an extreme degree off of the preselected beats.

Update:

At time of writing, just finished another Beat Saber workout.  I hadn’t played lately, but I was still able to finish the campaign!  Go figure that the last mission has a minimum requirement of bad cuts.  Those kinda suck.  Now that I’ve beat the campaign, I guess it’s back to trying to get the new songs up to faster speed on Expert level.

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